Showing posts with label design thinking. Show all posts
Showing posts with label design thinking. Show all posts

Thursday, 24 June 2010

Designing a better world at Northumbria

Last week I went to Newcastle for this one-day conference to pick up some tips on how to design a better world.

The opening session was really about a discussion of what ‘better’ means to different people, I particularly like Julia Lohmann’s idea of ‘nothingness’, where people have more time to think and enjoy life rather than busy getting it stuffed by stuff…


I am rather impressed by the two speakers from Philips. Gavin Proctor talked about their extended product life cycle that goes beyond the line of consumption, but into disposal and recycle of Philips product as well.

The closing keynote was from the brilliant Josephine Green, who previously worked as the Senior Director of Trend and Strategy at Philips Design. She took us through the change we are experiencing in terms of social structure, or in her words ‘from pyramids to pancakes’. Couple of key characters of the pancake society is around the distributing innovation, collaboration, community and sustainability. Well, according to my knowledge, you can find some related arguments in Zuboff’s Support Economy and Gary Hamel’s Future of Management – both talked about the power shift towards stakeholders and their role in open and social innovation. It is quite inspiring to see how international company that previously has a reputation in manufacturing, such as Philips, stand up and talk about what social change means to them and how they face the challenge to move ahead.

And for fans of social innovation, here is a link from her presentation regarding some tools and methods for social innovation that may interest you: www.socialinnovationexchange.org

There was a concern expressed at the conference regarding whether it is too optimistic to this bright future Green presented, as the environmental scientists are basically telling us it’s too late. Well, wonderful Ms Green replied ‘it is our moral responsibility to keep optimistic in difficult times.’ and she also said ‘Life is a bitch.’ – wise words!

Interestingly, the next day of the conference, I found this rather odd little box outside Waitrose in Newcastle city centre full of green tokens. So it was the Community Matters Theme from Waitrose. They ask their customers to help them choose how much they should fund in community projects, so their investment is driven by community for community. Customer who shopped in the store were given a green token to vote for the community project they would like to support, and then Waitrose will invest money in these projects according to the result of the voting. A rather engaging approach to present community development to Waitrose's customers, don't you think?

By the way, I voted for the wild animal one, and then an lovely lady passed by me, put her token into the same box and told me 'nice choice~' - haha!

So supermarket is catching up by placing themselves as an active part of the community and support local development. Why don't we have Waitrose in Dundee? Can we vote for that as well?

Saturday, 10 October 2009

Interdisciplinary Discovery Through Design

This workshop was hold on 28 September by the Design for 21st Century in the Imperial War Museum. The workshop aimed to collect the diverse knowledge in the room to contribute ideas for developing new design policies by (1) presenting five design research project in the Design for 21st Century initiative to share their empirical learning (2) stimulate discussions about topics of the contribution of design researchers on reflections of these five projects and in general.

Amongst the five project presentations in the morning - all interesting projects - I was especially impressed by two.

The BikeOff project was based on the idea of design against crime. The project looked at design for bike riders' security issues, and developed ideas that can go on to further commissions in manufacturing. At first glance, it was a typical multi-disciplinary design project with inputs from crime scientist, designer, engineers, social scientist and many other extended stakeholders. What I find interesting is the way the project was managed with what they called 'An Open Innovation Research Approach'. The project demonstrated how using overlapping research processes carried out by different stakeholder groups achieved the transformation from multi-disciplinary to inter-disciplinary, where the hybrid ideas start to emerge in prototyping stages, and also the design outputs became more diverse. Especially the approach was good at efficiently develop product (perhaps services as well) to explore unrealized marketing needs, rather than develop predicted outputs as planned in the first place. Guess this is what was missing in many NPD and NSD literature. We were taught to be so busy controlling and defining the process of design that it becomes so easy to forget to enjoy the discovery, the iterative exploration that leads to new territories.

The other one was the Design for Services project presented by Lucy Kimbell – I believe most of you guysa are familiar with this project. In her presentation, Lucy talked about the designer’s unique approach to generate knowledge through practice, which was not really discussed much in other of her publications. Although I temporary moved my research focus a bit away from the whole knowledge creation literautre, it was still nice to hear other's reflections on a similar subject.

We were then asked to discuss in groups and to fill in paper that describes the contribution of ‘design researcher’ – and somehow this is a confusing term. As some people in the room came from an academic background, thus researcher means ‘people who studies design’, but others (like our group) saw the role expended into the researchers who actually worked in design processes and contribute to the design outcome. If we look at the five projects presented in the room, all reflected a part of knowledge on the ‘study of design’, but most of these learning come from actually conducting the design practice. So did it mean ‘design research = design’ then?!

Out of all the answers we put on the paper, I personally found ‘giving people a voice’ is the one that capture design reearcher's perspective the best. As it could suggest the use of visualisation but keep the empathy and the central focus on people (either as user, stakeholder, or research subjects…) When one of the participants in the final discussion part pointed out that ‘imagination or creativity’ is missing from the key skills of designers. Is that we are just too close and we don’t see it anymore? No, I don’t think design profession is all about creativity or imagination. Everyone is creative and imaginary if they have the confidence and the voice to communicate, to share, and to impress. The value many of the pioneering designers in the field – a lot of them in Service Design but also many from other design areas – is to give people the voice and the confidence to be creative and imaginary so that they can see, create and implement solution for their own problems.

One of the highlight of the event to me, personally, was actually meet many of old friends who share a similar interest in Design and Research. Lauren Tan, a PhD in Service Design as well as good friend also blogged her thoughts on her blog. A pleasant surprise was to meet Ahmad Beltagui from Nottingham University Business School at the event, who then introduced me to a really helpful paper on 'What is not a Grounded Theory', which motivated me to kick off the Research Design chapter this week. Sometime, I do wonder why we keep going all over place to attend these events and perhaps we thought we know the presentations so well already. But what I often found out is that when a group of people with a similar interest were put in a room under a certain task, good stuff do come out from somewhere we didn’t expect.

... more picutres on Flickr ...

Monday, 30 March 2009

Has Design Thinking got a problem?

Came across this piece on Sam Ladner’s blog 'Design Research', talking about Design Thinking's Big Problem. Sam says

'So-called “design thinking” is the new It-Girl of management theory. It purports to provide new ways for managers and companies to provide innovative, creative solutions to old problems. But design thinking alone will not solve these problems because a lack of creativity was never the issue.


The real issue is one of power.

[...] '


I am not going to say that I totally agree with Sam, but I like the way she talked about power, as it seems to be something designer try to avoid talking about. Designers love creating, some of them love thinking as well. The power of creating is so familiar to designers, that they don't see it anymore. I came across service designers talking about change people's mind or people's perception of problem solving and being creative, surprisingly, few of them mention power. Designer holds the power - the power to change people's mind simply by amazing them with the process of creating, by getting them involved in the journey of discovering the stories of a product or a service, by sharing tool to create the life they wanted. It may not be hug step forward but at least they nudge - small change make big differences. But somehow the recognition of such power was often underestimated by designer themselves, a strategic approach to claim that power, therefore, gets neglected along the way.

Wednesday, 24 September 2008

a new world

Terry Iwrin's lecture on the first day of Master of Design course, very impressive!

Terry talked about how assumptions projected by designer's world view influence their way of working and thinking and, of course, design. She talked about we as designers should find the balance between specialising in content and details and seeing connections between things.

She continued to argue that our worldview influence what we can perceive and what we cannot perceive, and designers (or professions that engage any kind of cooperation with other beings... basically that is everyone on earth...) should be aware of this pre-set bias of our own worldview and accept 'other ways of thinking'. I agree that the most important point here is that there is really no 'correct' way of thinking, only different styles of thinking. However, we as human have the power of influencing other ways of thinking by method, as simple as, conversation. Awareness is much more important than correctness!

Her touch on chaos theory is interestingly related to my own research in organistional dynamics, where certainty and control has become out-of-date way of organising. Instead, navigating through 'wicked problems' is the new topic. Understanding, exploring, and tolerating new phenomena, either inside or outside any individual/ group/ organisation becomes the key of surviving.

'Chaos is creative, flexible and often stable, but it always defies predictability and control. '

She also talked about 'wicked problems' (the problems that are often ill defined and has more than one solutions and... change over time...) and 'tame problems' (well, the opposite...) in terms of design problems. I just notice that Prof. Seaton Baxter is going to do a lecture on wicked problem on 7th Oct. He never disappoints me with his unique presenting style and always refreshing points~ can't wait!

Saturday, 6 September 2008

I am not a designer...

I came cross Nathan Shedroff 's quote about experience design on the ServiceDesign.org website. His Experience Design is the first book I read about this subject -- about three years ago. Interestingly, Shedroff has a very complex and vague way to describe what is experience and what designer is doing with experience encounters. Emotions, Trust, Privacy, Ambiguity, Delight, Satisfaction and Personality... seems all relevant but also far from what one can 'design'. This vague view perhaps is a honest reflection on this pioneer designer's feeling of his own position in this changing world, as many other design pioneers.

Shedroff bravely states: I am not a designer.
" ... I believe that all experiences share particular characteristics that make them successful--whether these are online experiences, such as websites, or real, physical ones, such as theater, meetings, parties, products, environments, buildings, etc. In order to build successful, engaging, and meaningful experiences we must understand what makes experiences wonderful in all media. Certainly, most online experiences are pale and unsatisfying in comparison to those in the rest of our life.

The development of all experiences must create solutions to problems of information creation, interaction, and, of course, sensorial media (the visual, audible, tactile, and other sensory displays that form the solution that people experience. Issues of understanding and meaning (information) and usability and appropriateness (interaction) are cerebral solutions that are only expressible with very sensory components. However, the real problems--and the most interesting solutions--lie in these cognitive processes and not in the beauty of the finished experience. This isn't to say that beautiful experiences aren't important, but beauty without purpose is, ultimately, meaningless."

Perhaps, by saying 'I am not a designer' we can eventually free ourselves from the limits and bias we set for ourselves.

Thursday, 21 August 2008

visual thinking - are we thinking in the same way?




Wonder if they are referring to designer and their client...
When visual thinking becomes the new buzz word in business world...
Are we really talking about the same kind of thinking?

Thanks to Ralf Beuker for the source :)