Wednesday, 8 October 2008

IDEO

Not sure if it is correct to say that IDEO have a new face for their website... eh... at least different from the last time I saw it.

Impressive portfolio of them, and interesting way of presenting. IDEO claims to be behind the emergence of Service Design by supporting/mentoring several small design practitioners (such as Livework). They then start their own service design practice in the early 2000's. Given its human-oriented approach and creative business model, this move is not surprising. As one of world's biggest global design consultancy, they have offices in San Francisco, Palo Alto, Chicago, Boston, New York City, London, Munich, and Shanghai, doing research and practice in the disciplines of design, engineering, social science, and business strategy.

Also find a lot of job opportunities there: I have my eye on business design specialist and human factors... mmmm... look interesting!

Tuesday, 7 October 2008

Randomness & Chaos - what a life!


Managed to get up early this morning for Seaton's 'WICKED PROBLEM & STICKY TOFFEE PUDDING' - a lecture for the Master students I teach in the School of Design. Unlike scientific problems, most of our design problems, of course design research problems included, are wicked problems that are not only complicated but also complex... solving such problems (eh, perhaps handlling would be a better word) is like putting your finger into a sticky toffee pudding - sticky & messy. It is just impossible to pull out one bit... everything is linked and of course nothing is easy to be left behind.

Right after that, my friend, also a PhD researcher, Emma Murphy talked about research methodology. I am really happy to see that my talk in two weeks time on Action Research and methods will fit perfectly into hers today...

Right after Emma, Space&Place has Dr Norman Alm talking about Randomness. His example of the importance of randomness in Darwin's evolution, in comparison with artificial intelligence and computer programming , is a very interesting one. Basically he is saying that there are very simple element of any system: natural or artificial. And these elements make complicated results by re-producing itself according to some simple rules. What makes situation complex and also allows the system to survive any comlpex environment or solving complex problem is the occasional randomness inhabits in the system itself. Therefore, for a species to survive, the gene has to create random mutant that allow itself to increase the change of adaptability. For a robort, it has to be able to make random decisions to allow it to jump out the cyclic reforming codes - you know all these 0&1... One thing learned today: random number can be produced by computers automatically and it needs to pass a randomness test to be a qulified random number!

Also contribute to Emma's talk, here is my 'doodle of the day' - don't mistake it as a negative sign towards lecturers, my doodles can only be stimulated by really inspiring speeches!

Monday, 6 October 2008

transferability

Case Tranfer, by Rosan Chow on SDN Symposium 2008, is proposed as an improved verson of Case study method especially to be used in design context.

Chow uses 'Transferability' to describe 'the quality of knowledge generation and application in design projection'. Here I hear the eho of a old friend from design management - knowledge transfer. To me, the Case Transfer tempts to answer the question of 'how design knowledge can be transfered from one project/artefact to another?', presuming that artefacts are the resource of knowledge and that knowledge is transferable. Interestingly, Chow's research focus lands in the same area as mine - service design. Chow studies cases of design systematically to articulate aspects/methods/tools that makes service design knowledge transferable. While my study looks at how service management knowledge can be tranfered to service design practices in the context of organisational dynamics.

Service Design has gain a lot of attention currently in the design research - replacing Experience Design and becoming the new buzz word. One of the reason I can think of is that as a new descipline where no established theories or authorities yet exists, therefore, new concepts are more likely to be recognised and accepted. Arguement is encouraged and confusion is tolerated. The inter-discipline nature of new service researches allows more and more creative thinkers from all backgrounds to contribute to the knowledge pool of SSME (Service Science, Management and Engineering), a new discipline pioneered by IBM and Carnegie Mellon University.

So, what role does transferability play in inter-discipline cooperation in service design? According to the principles of complementarity, there is no use to have an excellent design that cannot be transfered to the agents of change in the organsiation. As dynamic social system, service design solution only works when it can be easily adopted by the relevant agents of change. By agents, I mean fuction groups, or even individuals that relates to all organisation activities - sometime we call them stakeholders. The transferability definitely is one of the key criteria when it comes to evaluate the service design solution and, of course, designer's capability. As designers, it is crucial that they are able to identify the agents of change, then create design solutions that influence the behaviour even mental states of certain agents. To achieve such influence, a clear awareness that sees both macro and micro levels of organisational changes becomes the key characteristic of service designer or design manager. Here, the knowledge of management and the knowledge of design meets and sparks !

By the way, a book called SSME is just published. Nice book: easy reading and lots lots of interesting concepts and case studies... if you can't find it in the library, it is because I have it... but everyone is welcomed to borrow it from me ;-)

Monday, 29 September 2008

circles and arrows

Sometime I wonder what other people's research *look* like?

Mine, according to Jonathan, is 'circles and arrows'. Well... definitely spot on!



Well... I am a sticky notes & wallpaper freak as well... I guess if you look into my mind... you see these pink, orange, yellow and green notes all over...
Have to have a wall full of sticky notes diagrams on it in the office - that I call a 'Thinking Wall'...



Just modeled my PhD research landscape with Tom. We tried to play with some 3D ideas this time... just for fun... but it seems working fine, even simply with sticky notes - yes, how can you live without them ?!


Wednesday, 24 September 2008

a new world

Terry Iwrin's lecture on the first day of Master of Design course, very impressive!

Terry talked about how assumptions projected by designer's world view influence their way of working and thinking and, of course, design. She talked about we as designers should find the balance between specialising in content and details and seeing connections between things.

She continued to argue that our worldview influence what we can perceive and what we cannot perceive, and designers (or professions that engage any kind of cooperation with other beings... basically that is everyone on earth...) should be aware of this pre-set bias of our own worldview and accept 'other ways of thinking'. I agree that the most important point here is that there is really no 'correct' way of thinking, only different styles of thinking. However, we as human have the power of influencing other ways of thinking by method, as simple as, conversation. Awareness is much more important than correctness!

Her touch on chaos theory is interestingly related to my own research in organistional dynamics, where certainty and control has become out-of-date way of organising. Instead, navigating through 'wicked problems' is the new topic. Understanding, exploring, and tolerating new phenomena, either inside or outside any individual/ group/ organisation becomes the key of surviving.

'Chaos is creative, flexible and often stable, but it always defies predictability and control. '

She also talked about 'wicked problems' (the problems that are often ill defined and has more than one solutions and... change over time...) and 'tame problems' (well, the opposite...) in terms of design problems. I just notice that Prof. Seaton Baxter is going to do a lecture on wicked problem on 7th Oct. He never disappoints me with his unique presenting style and always refreshing points~ can't wait!

Saturday, 6 September 2008

I am not a designer...

I came cross Nathan Shedroff 's quote about experience design on the ServiceDesign.org website. His Experience Design is the first book I read about this subject -- about three years ago. Interestingly, Shedroff has a very complex and vague way to describe what is experience and what designer is doing with experience encounters. Emotions, Trust, Privacy, Ambiguity, Delight, Satisfaction and Personality... seems all relevant but also far from what one can 'design'. This vague view perhaps is a honest reflection on this pioneer designer's feeling of his own position in this changing world, as many other design pioneers.

Shedroff bravely states: I am not a designer.
" ... I believe that all experiences share particular characteristics that make them successful--whether these are online experiences, such as websites, or real, physical ones, such as theater, meetings, parties, products, environments, buildings, etc. In order to build successful, engaging, and meaningful experiences we must understand what makes experiences wonderful in all media. Certainly, most online experiences are pale and unsatisfying in comparison to those in the rest of our life.

The development of all experiences must create solutions to problems of information creation, interaction, and, of course, sensorial media (the visual, audible, tactile, and other sensory displays that form the solution that people experience. Issues of understanding and meaning (information) and usability and appropriateness (interaction) are cerebral solutions that are only expressible with very sensory components. However, the real problems--and the most interesting solutions--lie in these cognitive processes and not in the beauty of the finished experience. This isn't to say that beautiful experiences aren't important, but beauty without purpose is, ultimately, meaningless."

Perhaps, by saying 'I am not a designer' we can eventually free ourselves from the limits and bias we set for ourselves.

Thursday, 21 August 2008

visual thinking - are we thinking in the same way?




Wonder if they are referring to designer and their client...
When visual thinking becomes the new buzz word in business world...
Are we really talking about the same kind of thinking?

Thanks to Ralf Beuker for the source :)

Tuesday, 19 August 2008

Design Dictionary

See how the Design Dictionary defines Service Design...

http://www.service-design-network.org/fileadmin/sdn_webmedia/pdf/Design_Dictionary-Service_Design.pdf

It takes four pages !!

information resource: Service Design Network